

If you throw a high number however, you can get more creative with combined manoeuvres like planting a force field which makes enemies more susceptible to damage, placing a bomb in the centre, and watching the enemies fly as you snap back into real-time by detonating it with an arrow. Throw a one, for example, and you’ll probably only have enough to summon a sword.

The random element is the dice roll which stops time and brings up your cards mid-battle, with a high number granting you more points to spend on attacks. To use these cards you have to collect energy crystals by shooting them off enemies using Even’s slingshot – with the more you collect, the more cards (and options) you’ll have to pull off different attacks at once.

Battles revolve around utilising a deck of magical cards in real-time summoning weapons like swords or bombs, planting traps in the environment or granting temporary perks or buffs. Lost in Random punctures any monotony in structure through its multi-layered combat.
